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    Capcom Co., Ltd.

    http://www.capcom.co.jp
    Capcom Co., Ltd.
    3-1-3 Uchihirano-machi, Chuo-ku,
    540-0037 Osaka
    JAPAN
    Tel.: ‎81-6-6920-3600
    Fax: ‎81-6-6920-5100

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    Business Segments  

    year 2013/2014

    Digital Contents



    This business engages in the development and sales of package games for consumer consoles and digital download contents (DLC), as well as the development and operation of mobile contents and PC online games. As this is our core business representing approximately 65% of company sales, we concentrate management resources on these activities to meet diverse user needs.

    Capcom creates many million-seller titles for consumer consoles that are overflowing with creativity, mainly in the action and adventure game genres. These include proprietary content and licensed titles utilized flexibly for smartphones and tablet devices, which continue to expand globally, as well as PC online games. We aim to expand earnings through worldwide distribution.




    Arcade Operations



    We operate “Plaza Capcom” amusement facilities in Japan. These arcades are predominantly in large commercial complexes and host various events designed to attract families, women and senior customers. We have diligently followed a scrap-and-build policy to maximize our efficiency in arcade operations.



    Amusement Equipments



    We are engaged in two other businesses based on the content used for our home video games. The Pachinko & Pachislo (P&S) business is involved in the development, manufacture and sales of frames and LCD devices for gaming machines as well as software. The Arcade Games Sales business develops, produces and distributes arcade games for amusement facilities, creating synergy between businesses.



    Other Businesses



    Based on a Single Content Multiple Usage strategy of developing game content for various media, we will pursue a variety of copyright-related business opportunities including publishing (walkthrough and strategy guides as well as game settings collections) and licensing (music CDs and licensed merchandise). Furthermore, we are concentrating on developing game content into movie and TV animation programs.







     
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